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Compare Declarative Frameworks

Choose up-to 3 frameworks and learn how they compare to each other.
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Creating a new Component
Components are the reusable building blocks of your application. They are the most basic UI elements and can be used to build more complex components.
SwiftUI
swift
struct MyComponent: View {
    var displayString: String
    var body: some View {
        Text(displayString)
    }
}
Flutter
dart
class MyComponent extends StatelessWidget {
  final String displayString;

  MyComponent({required this.displayString});

  
  Widget build(BuildContext context) {
    return Text(displayString);
  }
}
Jetpack Compose
kotlin
@Composable
fun MyComponent(
    displayString: String
) {
    Text(displayString)
}
Conditional Rendering
Conditional rendering is a technique used to display different UI components or content based on certain conditions, such as the value of a variable or the outcome of a boolean expression.
SwiftUI
swift
struct ConditionalComponent: View {
    let condition: Bool

    var body: some View {
        Group {
            if condition {
                Text("Condition is true")
            } else {
                Text("Condition is false")
            }
        }
    }
}

// Usage
ConditionalComponent(condition: true)
Flutter
dart
class ConditionalComponent extends StatelessWidget {
  final bool condition;

  ConditionalComponent({required this.condition});

  
  Widget build(BuildContext context) {
    if(condition) {
      return Text("Condition is true");
    } else {
      return Text("Condition is false");
    }
  }
}

// Usage
ConditionalComponent(condition: true)
Jetpack Compose
kotlin
@Composable
fun ConditionalComponent(condition: Boolean) {
    if (condition) {
        Text("Condition is true")
    } else {
        Text("Condition is false")
    }
}

// Usage
ConditionalComponent(condition = true)
Prop/Parameter Drilling
Prop/Parameter drilling is a technique where data is passed through multiple layers of components in the component hierarchy, often from a parent component to a deeply nested child component, via props or parameters.
SwiftUI
swift
struct Parent: View {
    let data: String

    var body: some View {
        IntermediateComponent(data: data)
    }
}

struct IntermediateComponent: View {
    let data: String

    var body: some View {
        ChildComponent(data: data)
    }
}

struct ChildComponent: View {
    let data: String

    var body: some View {
        Text("Received data: \(data)")
    }
}

// Usage
Parent(data: "Some data")
Flutter
dart
class Parent extends StatelessWidget {
  final String data;

  Parent({required this.data});

  
  Widget build(BuildContext context) {
    return IntermediateComponent(data: data);
  }
}

class IntermediateComponent extends StatelessWidget {
  final String data;

  IntermediateComponent({required this.data});

  
  Widget build(BuildContext context) {
    return ChildComponent(data: data);
  }
}

class ChildComponent extends StatelessWidget {
  final String data;

  ChildComponent({required this.data});

  
  Widget build(BuildContext context) {
    return Text("Received data: $data");
  }
}

// Usage
Parent(data: "Some data")
Jetpack Compose
kotlin
@Composable
fun Parent(data: String) {
    IntermediateComponent(data = data)
}

@Composable
fun IntermediateComponent(data: String) {
    ChildComponent(data = data)
}

@Composable
fun ChildComponent(data: String) {
    Text("Received data: $data")
}

// Usage
Parent(data = "Some data")
Responding to events
Responding to events involves handling user interactions, such as button clicks or text input changes, and updating the component's state or triggering side effects accordingly.
SwiftUI
swift
struct ClickableComponent: View {
    @State private var clicked = false

    var body: some View {
        Button(action: {
            clicked = true
        }) {
            Text(clicked ? "Button clicked" : "Click me")
        }
    }
}
Flutter
dart
class ClickableComponent extends StatefulWidget {
  
  _ClickableComponentState createState() => _ClickableComponentState();
}

class _ClickableComponentState extends State<ClickableComponent> {
  bool clicked = false;

  
  Widget build(BuildContext context) {
    return RaisedButton(
      onPressed: () => setState(() => clicked = true),
      child: Text(clicked ? "Button clicked" : "Click me"),
    );
  }
}
Jetpack Compose
kotlin
@Composable
fun ClickableComponent() {
    var clicked by remember { mutableStateOf(false) }

    Button(onClick = { clicked = true }) {
        Text(if (clicked) "Button clicked" else "Click me")
    }
}
Handing user input
Handling user input involves capturing and processing user interactions with input fields, such as text fields, sliders, or checkboxes, and updating the component's state or triggering side effects based on the input.
SwiftUI
swift
struct TextInputComponent: View {
    @State private var text = ""

    var body: some View {
        TextField("Enter text", text: $text)
    }
}
Flutter
dart
class TextInputComponent extends StatefulWidget {
  const TextInputComponent({super.key});

  
  State<TextInputComponent> createState() => _TextInputComponentState();
}

class _TextInputComponentState extends State<TextInputComponent> {
  late final _controller = TextEditingController(text: "");

  
  void dispose() {
    _controller.dispose();
    super.dispose();
  }

  
  Widget build(BuildContext context) {
    return TextField(
      controller: _controller,
      decoration: const InputDecoration(labelText: "Enter text"),
    );
  }
}
Jetpack Compose
kotlin
@Composable
fun TextInputComponent() {
    var text by remember { mutableStateOf("") }

    TextField(
        value = text,
        onValueChange = { newText -> text = newText },
        label = { Text("Enter text") }
    )
}
Previewing a Component
Creating a preview of a component involves displaying a visual representation of the component in the development environment to help with the design and layout process.
SwiftUI
swift
struct ExampleComponent: View {
    var body: some View {
        Text("Hello, World!")
    }
}

struct ExampleComponent_Previews: PreviewProvider {
    static var previews: some View {
        ExampleComponent()
    }
}
Flutter

Flutter doesn't have a built-in preview feature. You can, however, create a separate app or run your app in an emulator or on a device to view your components. Additionally, you can use the Flutter Studio web-based tool to create and preview Flutter widgets in a browser.

Jetpack Compose
kotlin
@Composable
fun ExampleComponent() {
    Text("Hello, World!")
}

@Preview(showBackground = true)
@Composable
fun ExampleComponentPreview() {
    ExampleComponent()
}

Additionally, you can also use Showkase, an open source library by Airbnb that allows you to view themes preview functions in an auto-generated component browser that can be viewed on an Android device.

Lists & Looping
Lists and looping involve rendering a dynamic number of components based on the length of a list or array, iterating over the list, and generating a UI component for each item.
SwiftUI
swift
struct ListComponent: View {
    let items: [String]

    var body: some View {
        List(items, id: \.self) { item in
            Text(item)
        }
    }
}

// Usage
let items = ["Item 1", "Item 2", "Item 3"]
ListComponent(items: items)
Flutter
dart
class ListComponent extends StatelessWidget {
  final List<String> items;

  ListComponent({required this.items});

  
  Widget build(BuildContext context) {
    return ListView.builder(
      itemCount: items.length,
      itemBuilder: (context, index) {
        return ListTile(title: Text(items[index]));
      },
    );
  }
}

// Usage
final items = ["Item 1", "Item 2", "Item 3"];
ListComponent(items: items)
Jetpack Compose
kotlin
@Composable
fun ListComponent(items: List<String>) {
    LazyColumn {
        items(items) { item ->
            Text(item)
        }
    }
}

// Usage
val items = listOf("Item 1", "Item 2", "Item 3")
ListComponent(items = items)
List item keys
List Item Keys are unique identifiers assigned to each list item in declarative UI frameworks to help manage and update list elements efficiently. Using List Item Keys enables the framework to optimize the rendering process, minimizing unnecessary updates and improving overall performance.
SwiftUI
swift
struct Person: Identifiable {
    let name: String
    let age: Int
    let id: String
}

struct ItemKeysExample: View {
    let items: [Person]

    var body: some View {
        List(items) { person in
            Text("Name: \(person.name), Age: \(person.age)")
        }
    }
}

// Usage
ItemKeysExample(items: [Person(name: "John", age: 30, id: "1"), Person(name: "Jane", age: 28, id: "2"), Person(name: "Bob", age: 25, id: "3")])
Flutter
dart
class Person {
  final String name;
  final int age;
  final String id;

  Person({required this.name, required this.age, required this.id});
}

class ItemKeysExample extends StatelessWidget {
  final List<Person> items;

  ItemKeysExample({required this.items});

  
  Widget build(BuildContext context) {
    return ListView.builder(
      itemCount: items.length,
      itemBuilder: (context, index) {
        final person = items[index];
        return ListTile(
          key: Key(person.id),
          title: Text('Name: ${person.name}, Age: ${person.age}'),
        );
      },
    );
  }
}

// Usage
ItemKeysExample(items: [Person(name: 'John', age: 30, id: '1'), Person(name: 'Jane', age: 28, id: '2'), Person(name: 'Bob', age: 25, id: '3')])
Jetpack Compose
kotlin
data class Person(val name: String, val age: Int, val id: String)

@Composable
fun ItemKeysExample(items: List<Person>) {
    LazyColumn {
        items(items, key = { person -> person.id }) { person ->
            Text("Name: ${person.name}, Age: ${person.age}")
        }
    }
}
Slot APIs
Slot APIs refer to a technique where components have customizable parts or 'slots' that can be filled with content when the component is being used. This allows for greater reusability and flexibility in composing user interfaces. The content that fills these slots can be other components or simple UI elements like text or images.
SwiftUI
swift
struct Parent<Header: View, Content: View>: View {
    let header: Header
    let content: Content

    var body: some View {
        VStack {
            header
            content
        }
    }
}

// Usage
Parent(
    header: Text("Header"),
    content: Child()
)

struct Child: View {
    var body: some View {
        Text("Child Content")
    }
}
Flutter
dart
class Parent extends StatelessWidget {
  final Widget header;
  final Widget content;

  Parent({required this.header, required this.content});

  
  Widget build(BuildContext context) {
    return Column(
      children: [
        header,
        content,
      ],
    );
  }
}

// Usage
Parent(
  header: Text("Header"),
  content: Child(),
)

class Child extends StatelessWidget {
  
  Widget build(BuildContext context) {
    return Text("Child Content");
  }
}
Jetpack Compose
kotlin
@Composable
fun Parent(
    header: @Composable () -> Unit,
    content: @Composable () -> Unit
) {
    Column {
        header()
        content()
    }
}

// Usage
Parent(
    header = { Text("Header") },
    content = { Child() }
)

@Composable
fun Child() {
    Text("Child Content")
}
Modifiers
Modifiers are used to adjust or configure the UI elements' appearance or behavior in a declarative UI framework.
SwiftUI
swift
struct ModifiersExample: View {
    var body: some View {
        Text("Hello, World!")
            .padding(EdgeInsets(top: 16, leading: 16, bottom: 16, trailing: 16))
            .background(Color.blue)
    }
}
Flutter

In Flutter, you can wrap widgets with other widgets to achieve similar effects.

dart
class ModifiersExample extends StatelessWidget {
  
  Widget build(BuildContext context) {
    return Container(
      padding: EdgeInsets.all(16.0),
      color: Colors.blue,
      child: Text('Hello, World!', style: TextStyle(color: Colors.white)),
    );
  }
}
Jetpack Compose
kotlin
@Composable
fun ModifiersExample() {
    Text(
        "Hello, World!",
        modifier = Modifier
            .padding(16.dp)
            .background(Color.Blue)
    )
}
State
State management refers to the process of handling and updating the internal state of components, often in response to user interactions or other events.
SwiftUI
swift
struct Counter: View {
    @State private var count = 0

    var body: some View {
        Button(action: {
            count += 1
        }) {
            Text("Count: \(count)")
        }
    }
}
Flutter
dart
class Counter extends StatefulWidget {
  
  _CounterState createState() => _CounterState();
}

class _CounterState extends State<Counter> {
  int count = 0;

  
  Widget build(BuildContext context) {
    return RaisedButton(
      onPressed: () => setState(() => count += 1),
      child: Text("Count: $count"),
    );
  }
}
Jetpack Compose
kotlin
@Composable
fun Counter() {
    var count by remember { mutableStateOf(0) }

    Button(onClick = { count = count + 1 }) {
        Text("Count: $count")
    }
}
Scoped Data Propagation
Scoped Data Propagation is a technique that involves passing data across multiple levels of a component subtree without having to explicitly pass it through every intermediate component. It helps reduce the complexity of prop drilling and allows for a more efficient way of sharing data in a specific scope.
SwiftUI
swift
struct CustomEnvironmentKey: EnvironmentKey {
    static let defaultValue: String = ""
}

extension EnvironmentValues {
    var customData: String {
        get { self[CustomEnvironmentKey.self] }
        set { self[CustomEnvironmentKey.self] = newValue }
    }
}

struct Parent: View {
    let data: String

    var body: some View {
        Intermediate().environment(\.customData, data)
    }
}

struct Intermediate: View {
    var body: some View {
        Child()
    }
}

struct Child: View {
    @Environment(\.customData) private var data

    var body: some View {
        Text("Received data: \(data)")
    }
}

// Usage
Parent(data: "Some data")
Flutter
dart
class CustomInheritedWidget extends InheritedWidget {
  final String data;

  CustomInheritedWidget({required this.data, required Widget child})
      : super(child: child);

  
  bool updateShouldNotify(CustomInheritedWidget oldWidget) {
    return oldWidget.data != data;
  }

  static CustomInheritedWidget of(BuildContext context) {
    return context.dependOnInheritedWidgetOfExactType<CustomInheritedWidget>()!;
  }
}

class Parent extends StatelessWidget {
  final String data;

  Parent({required this.data});

  
  Widget build(BuildContext context) {
    return CustomInheritedWidget(
      data: data,
      child: Intermediate(),
    );
  }
}

class Intermediate extends StatelessWidget {
  
  Widget build(BuildContext context) {
    return Child();
  }
}

class Child extends StatelessWidget {
  
  Widget build(BuildContext context) {
    final data = CustomInheritedWidget.of(context).data;
    return Text("Received data: $data");
  }
}

// Usage
Parent(data: "Some data")
Jetpack Compose
kotlin
val CustomLocal = compositionLocalOf<String> { "Default data" }

@Composable
fun Parent(data: String) {
    CompositionLocalProvider(CustomLocal provides data) {
        Intermediate()
    }
}

@Composable
fun Intermediate() {
    Child()
}

@Composable
fun Child() {
    val data = CustomLocal.current
    Text("Received data: $data")
}

// Usage
Parent(data = "Some data")
Side Effects
A side effect involves executing code that can have external consequences or perform operations that are not directly related to rendering the UI, such as making network requests or updating external data sources.
SwiftUI
swift
struct SideEffectOnLoadComponent: View {
    @State private var hasPerformedSideEffect = false

    var body: some View {
        if !hasPerformedSideEffect {
            DispatchQueue.main.async {
                // Perform side effect, e.g. fetch data, update external data source
                hasPerformedSideEffect = true
            }
        }

        // Other UI components
        Text("Hello, World!")
    }
}
Flutter
dart
class SideEffectOnLoadComponent extends StatefulWidget {
  
  _SideEffectOnLoadComponentState createState() => _SideEffectOnLoadComponentState();
}

class _SideEffectOnLoadComponentState extends State<SideEffectOnLoadComponent> {
  
  void initState() {
    super.initState();
    // Perform side effect, e.g. fetch data, update external data source
  }

  
  Widget build(BuildContext context) {
    // Other UI components
    return Container();
  }
}
Jetpack Compose
kotlin
@Composable
fun SideEffectOnLoadComponent() {
    LaunchedEffect(Unit) {
        // Perform side effect, e.g. fetch data, update external data source
    }

    // Other UI components
    Text("Hello, World!")
}