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The content is light, fun, and still useful. I especially appreciate the small tips that are in each issue
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Thanks for taking the time and energy to do it so well
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JetpackCompose.app's Newsletter![avatar]()
I always learn something just by skimming it that makes me want to bookmark the issue now and dig deeper later
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JetpackCompose.app's Newsletter![avatar]()
Keep up the good work with the newsletter 💪 I really enjoy it
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JetpackCompose.app's Newsletter![avatar]()
Dispatch is a must read for Android devs today and my go-to for keeping up with all things Jetpack Compose
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JetpackCompose.app's Newsletter![avatar]()
Dispatch has been my go-to resource as it's packed with useful information while being fun at the same time
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JetpackCompose.app's Newsletter![avatar]()
The content is light, fun, and still useful. I especially appreciate the small tips that are in each issue
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JetpackCompose.app's Newsletter![avatar]()
I truly love this newsletter ❤️🔥 Spot on content and I know there's a lot of effort that goes behind it
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JetpackCompose.app's Newsletter![avatar]()
Thanks for taking the time and energy to do it so well
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Bouncy Ropes
Author: Rebecca Franks
Demo that shows some slick gestures, animations and physics to emulate a bouncy rope.

/* Copyright 2022 Google LLC. | |
SPDX-License-Identifier: Apache-2.0 */ | |
@Composable | |
fun BouncyRopes() { | |
val startCoOrdinate by remember { | |
mutableStateOf(Offset(0f, 0f)) | |
} | |
var endCoOrdinate by remember { | |
mutableStateOf(Offset(100f, 0f)) | |
} | |
val midPoint by remember { | |
derivedStateOf { | |
val distance = (endCoOrdinate.x - startCoOrdinate.x) | |
Offset( | |
(endCoOrdinate.x - startCoOrdinate.x) / 2f, | |
endCoOrdinate.y + distance | |
) | |
} | |
} | |
val path = remember { | |
Path() | |
} | |
val midPointAnimated = animateOffsetAsState( | |
midPoint, | |
animationSpec = spring( | |
dampingRatio = Spring.DampingRatioHighBouncy, | |
stiffness = Spring.StiffnessVeryLow | |
) | |
) | |
Canvas(modifier = Modifier | |
.fillMaxSize() | |
.padding(16.dp) | |
.pointerInput("drag") { | |
detectDragGestures { change, dragAmount -> | |
change.consume() | |
endCoOrdinate += dragAmount | |
} | |
}, | |
onDraw = { | |
path.reset() | |
path.moveTo(startCoOrdinate.x, startCoOrdinate.y) | |
path.quadraticBezierTo( | |
midPointAnimated.value.x, | |
midPointAnimated.value.y, | |
endCoOrdinate.x, | |
endCoOrdinate.y | |
) | |
drawPath(path, Color.Black, style = Stroke(4.dp.toPx())) | |
val radius = 10.dp.toPx() | |
drawCircle(Color.Black, center = startCoOrdinate, radius = radius) | |
drawCircle(Color.Black, center = endCoOrdinate, radius = radius) | |
}) | |
} |
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